From the Economist:
"The National Ignition Facility: On Target, Finally" (May 28, 2009) opens with the question, "What do you get when you focus 192 lasers onto a pellet [frozen hydrogen] the size of a match head and press the “fire” button?" The National Ignition Facility at the Livermore Labs "is designed to create conditions like those found in stars." For "three thousandths of a second...it has a power of 500 trillion watts, about 3,000 times the average electricity consumption of the whole of planet Earth."
Each laser pulse will begin as a weak infra-red beam. This is split into 48 daughter beams that are then fed into preamplifiers which increase their power 20 billion times. Each of the daughters is split further, into four, and passed repeatedly through the main amplifiers. These increase the beams’ power 15,000 times and push their wavelengths into the ultraviolet.
The pellet itself contains a sphere of deuterium (a heavy form ofhydrogen, with nuclei consisting of a proton and a neutron) and tritium (even heavier hydrogen, with a proton and two neutrons) that is chilled to just a degree or so above absolute zero. The beams should compress the sphere so rapidly that it implodes, squeezing deuterium and tritium nuclei together until they overcome their mutual repulsion and fuse to form helium (two protons and two neutrons) together with a surplus neutron and a lot of heat. If enough heat is generated it will sustain the process of fusion without laser input, until most of the nuclear fuel has been used up.
From the conquest of nature "out there," the editors of the Economist turn to the conquest of nature "in here," that is, human nature, as though it's really just all the same thing.
"The Behavioural Effects of Video Games: Good Game?" is a report on two studies, one from Iowa State University and the other from Ludwig-Maximilian University in Germany, that examined the relationship between playing video games and either violent or helpful thoughts and behavior depending on whether the games were themselves violent or "pro-social." We are told, "There is a body of research suggesting that violent games can lead to aggressive thoughts, if not to violence itself." In one Iowa State experiment, "those who spent the longest playing games which involved helping others were most likely to help, share, co-operate and empathise with others. They also had lower scores in tests for hostile thoughts and the acceptance of violence as normal." In another experiment by the same researcher involving games with helping others as their theme, "three to four months later, those who played these types of games the most were also rated as more helpful to those around them in real life."
The idea behind these studies is that if you can get children to play socially cooperative games, they will grow up to be socially cooperative people. Well, yes, but there are broad limits. Human nature is not so malleable as these researchers may hope. But you don't need expensive university research to tell you that if you occupy most young people's attention with violent video games, especially if the games are realistic, and even moreso if they put the player in the place of a criminal as hero, you will inherit a generally more lawless and criminally violent society.
Once the science of manipulating children for political ends advances sufficiently, they can be used to help control their unreconstructed parents.
In The National Review, Jonah Goldberg draws attention to this MasterCard "Priceless" commercial in which a child tries to make his father "a better man" ("The Littlest Totalitarian," June 8, 2009--not available online; buy the magazine).
It presents the child as wiser than and morally superior to his father who is unshaven and looks rather thoughtless and irresponsible. Of course, as MasterCard presents it, human virtue consists in living in an environmentally responsible way and leaving as small a so-called carbon footprint as possible (or at least making fashionable gestures in that direction). If children are for the most part more virtuous than their parents, it is because they learn the cutting edge of enlightened morality from their public school teachers and their Saturday morning cartoons.
Goldberg's political warning is this:
The idea of enlisting children to the Cause is as fashionable today as it was under Robespierre. To crack the bunker walls of the family and seduce the children has always been a top priority of totalitarians, hard and soft. Progressives love to elevate the sagacity of children...because doing so gives children all the more authority when they parrot the talking points of the latest progressive fad.Goldberg evokes unrehabilitated common sense in his closing remark: "If the man in the ad were a better father, he would have scolded his kid for the disrespect and demanded to know who was teaching him such crap."
That's not science, but it's full of wisdom nonetheless. Perhaps science has its limitations and "it's place."









